fixed some floor holes and phantom collisions If, on the other hand, you notice that this update causes performance to degrade, please send an email your hardware specs and OS. This should improve performance, especially for users with lower-end hardware. Additionally, we have enabled the experimental Fast Collision change in the 'next_update' branch. We're pushing out a new round of minor bug fixes. fixed Phantom Slash being able to teleport through solid objects As per usual, if you spot an issue, please send an email the problem. We have pushed a minor update to the 'next_update' branch that resolves an issue with the Phantom Slash ability. Once we feel confident that the changes are stable, they will be moved into the main branch. If you notice any problems with the build, please send an email the problem along with your OS and hardware specs.Ĥ) Click the drop down menu and select the 'next_update' branch We are happy to announce that the 60FPS update for Mac and Linux is now live in the 'next_update' branch. fixed intro hallucination playing in NG+ġ) Right click on Hyper Light Drifter in your Steam LibraryĤ) Click the drop down menu and select the desired branchĥ) Click the "close" button and your game should start updating immediately The 'stable_30fps' branch is also still available. If this update is disruptive for you, you can switch to the 'last_update' branch to go back to our last stable 60FPS build. If you spot any issues with the build, please send an email the problem along with your hardware specs and OS. Our Fast Collision change is now live, along with a few bug fixes. the game now remembers your most recently used control setting
fixed issue where talking to a vendor npc would open the map screen fixed screen draw and mouse issues related to fullscreen mode We have pushed an updated Windows build containing a few fixes.Īdditionally, the 60FPS build is now in the main branch for OSX.
Click the "Edit" tab, and click "Select block". It's a lot of code to select, so to speed things up HxD has a select option to automatically select the block of code you want, using the beginning and ending offsets. Highlight offest 0 to 3A6F3 and delete it using backspace. If you highlight more than one byte HxD will show the first and last offest you've selected at the bottom of the window, under a "Block" label.įirst we are going to delete the unnecessary code at the beginning of the file. By default it automatically highlights offset 0 when you first open a file, the very first byte in the file. In HxD's case, it's in the bottom left corner. Usually hex-editing programs show somewhere the offset (the "location" in the file) of the byte you've highlighted. We are going to delete the extra data this part is tricky so read carefully. Because of this extra data it's unreadable by dedicated Game Maker-ripping programs (one of which we are going to use in a bit).įor this step you're going to need a hex editor (I am using HxD ). Remember our ".data" file? That's actually a data.win file wrapped in extra lines of data. Hyper Light Drifter was made with Game Maker, and generally games made with this engine have their data stored in a "data.win" file. If you don't care about them not being organized, then you don't have to read any further if you don't want to because I'm gonna cover the harder way next.